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The new skyblock update is pay to win, and here's why.

Hey all, so I've seen a lot of threads and memes about the new update being pay to win, and a ton of people arguing with conflicting reasons as to why this is and is not true. I would like to condense all the info about how the new update is pay to win into one thread, and explain how at the end of the day, this is a death knell to any free to play skyblock player ever getting a #1 spot in any collection.
In this, I won't be focusing on any of the new island upgrades or most of the gem upgrades. Yes, they are pay for advantage. Yes, they are unfair and give an advantage to paying players. But it is arguable whether they are pay to win or not and I'd be willing to have that argument with anyone if there was not another mechanic several times more blatantly biased towards paying players that renders all other conversations about this irrelevant until it is removed.
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Let's talk about cookie boosters. You can buy one from Elizabeth in the community center for 325 Gems. Visiting the Hypixel store reveals that you can buy 675 Gems for $4.99, or 5 dollars. This gives approximately(rounding up to $5 and ignoring taxes) 135 gems the value of 1 dollar ingame, or 1 cookie the value of $2.41.
One cookie gives:
+20% skill XP
+15 magic find
Keeping coins and potion effects on death
Permanent flight
Access to /ah and /Bazaar
Selling items directly to the trades menu
AFK immunity(this will become important later)
Ability to toggle certain potion effects

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Now, I'm going to ignore most of this because it isn't particularly relevant to the main point of the post, but just three of the cookies effects, +20% skill XP, +15 magic find, and AFK immunity have massive effect on gameplay and the ability to get to the top of any collection leaderboard. But this isn't in and of itself conclusive evidence of this being pay to win. After all, free to play players can just buy this from the bazaar, right?
Well....
There's the problem. If there were no way to buy these from the bazaar, I suprisingly wouldn't actually have that big of an issue with the update. Yes, it would be a massive advantage to pay to play players, but these advantages are technically overcomable, however, the ability to sell these on the bazaar, as you may have already guessed, opens a much, much worse loophole.
People can buy ingame coins for real life money. For those still confused on how? Simple. Buy 675 gems on the Hypixel store, convert those gems into cookies, and sell those cookies on the bazaar. Now currently, their prices are fluctuating quite wildly, so take any specific numbers here with a grain of salt, but here is approximately the real life value of skyblock coins now.
One cookie equals approximately $2.41 and(playing devil's advocate, assuming we're using the lower value of instant sell) sells for 1,053,365 coins. This means that $1 now buys approximately 440,000 skyblock coins. That 50 million you worked for months for to get in your bank? A new player can now completely legally buy that for a bit over $100. Full superior is ~$100-150. This may seem like a lot, and it is to most people, but I guarantee to you many players will buy this level of gear with real money, explained further down. A new player can, with no prior experience in the game besides having unlocked bazaar, buy completely endgame equipment and skip almost all game progression assuming they have a couple hundred dollars lying around... or are willing to steal their parents credit card. I think everyone here can see the problem, even though they won't have any skills or slayers, this gear still gives them a huge advantage in game and immediately propels them into late midgame with no effort, and grinding skills and slayers from there will be far easier. Arguably the most efficient farming method in the game bar bazaar flipping is zealot grinding, which makes about 2 million coins per hour, varying wildly depending on how skilled and lucky you are doing it. A mininum wage job is now the most efficient money making method in skyblock. It is more efficient for you to make money in real life, and pay for coins in game, than for you to directly grind those items in game. And for people who think this won't have an effect on collections, just remember the catalyst upgrades, how anyone can now make infinite flycatchers for free, and instant t11 minions of their choice. No Great Potato War will ever happen again.
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How will this impact slayers, farming, etc?
This WILL have an impact on other parts of the game besides just who has the most coins. Obviously t4 slayers cost an insane amount of money, and while pay to win players still have to put in some time investment into doing them, they now have to put no effort into the cost nor gear required to do them. Skill XP potions value will likely skyrocket in price as pay to play players can now afford to vastly overpay for them in order to catch up in one of the only areas they can't buy directly, skills. Farming XP potions were already incredibly overvalued before all this, costing anywhere from 60,000-250,000 coins to buy at the auction house, and I doubt they'll go down in price for free players after all this.
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But this won't cause any inflation! No new coins are being created!
No, it won't cause inflation, but it will create a new item that only paying players can get and that all players need, meaning a large portion of the game's wealth now will start going towards them. The overall supply of money will not change, but the majority of players will now have to spend more money to get the same result as a minority, meaning they'll have less available money overall, leading to the same end result. Deflation is also not a good thing in economics, and while this isn't directly comparable, it's useful to note that inflation is not the only way people can have less available spending power, just one that's often thought of.
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But what about IRL traders? This update is worth it because it will stop them! This just means the money goes to Hypixel instead of dupers!
Here's the thing... it won't stop them. The bots used to perform dupes cost almost nothing, so dupers have no feasible mininum price they can sell coins at. Hypixel meanwhile will either have to offer way higher prices, or drop their prices and crash the market even more than they already did. Dupers will always be able to offer a lower price than Hypixel, because they don't have the game's economy to worry about. People's other main argument is that the money is going to the game developers now instead of dupers, so it's morally better. While the game devs have to eat, I think people forget sometimes just how much money Hypixel makes. I've done enough math here already so I'll be general here, if you go onto Mineplex, InvadedLands, actually, basically any other minecraft server, go look at the ranks and see what percentage of players are donors. I bet you its around 10-20%, and possibly closer to 5% depending on the server. Now look on Hypixel. Donors make up around 50% of the players on any lobby you go into, often more. Why? People have supported Hypixel for years for their reliability and firm stance against pay to win.
I personally bought my first rank VIP, then my second, VIP+ because I wanted to support the one minecraft server that had stood against the tide of pay to win and made so many of my favorite games without pay to win advantages for anyone. It was a donation, not a purchase. I did not buy either rank for the benefits, but because I wanted to support a server that I felt was unique in its stance against this issue. Safe to say, I won't be buying another rank here again. Hypixel has plenty of money, and is in no danger of bankruptcy. However, weirdly because of this update I feel this might change. Everyone I've spoken to has bought their rank primarily to support a server they like and with this update, Hypixel has given up any semblence of the moral high ground on this issue. Before, if you were revealed to be an irl trader, people on reddit, the forums, and ingame hunted you down if they saw anything suspicious, and would report you to Hypixel. There was very little chance of you getting away with it. And if you were a public figure, such as a YouTuber, the risk of getting caught vs the reward from irl trading was definitely never worth it. So while the practice existed, after Hypixel started to crack down on it the number of people actually benefitting from it while not getting caught by anyone, combined with Hypixels obvious automatic measures to counter IRL traders meant that there was an incredibly low chance of someone being able to buy IRL traded coins or gear and get away with it. Now however, that's all changed. With an official way of buying coins, there's no chance of getting caught. Effectively, Hypixel Skyblock is now no different from those old factions and prison servers people loved watching YouTubers like SalC1 dupe on. And people say this will cut down on duping and IRL trading. This will have the opposite. So many more people will now have no problem doing it, and the public pressure to do it will be so far less, that many more will now feel comfortable IRL trading even if just as a way to "rebel" against Hypixel making it pay to win. Now, awhile up I claimed that people would be willing to waste hundreds of dollars to get endgame gear. Let me now explain that and back up that claim.
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Personal story time, skip if you want to, but if you do read, I can't thank you enough. This is not particularly factually informative, and you may be confused about why I'm writing about a completely different videogame in a skyblock subreddit, but please bear with me. I feel I have to write this for my past self, and I don't think my future self could live with me if I didn't.
I don't remember exactly when I started playing goodgame empire. I remember I was atleast a year or two into the game sometime in 7th or 8th grade, so I'm going to assume I started playing around 11 or 12. This was around maybe 2014 or 2015. Goodgame Empire game was an online strategy MMO about building up your castles and armies to create a powerful empire you controlled. You teamed up with other players in alliances(think guilds in skyblock) that could hold up to 65 members. There were seveal resources in the game, but the important one for this story if food. You could build various buildings to increase production, and one of the resources used to build certain particularly powerful buildings were called "rubies". You could buy these for real world money, and many people did. For a long time, the main advantage this gave you was -40% food consumption for all your soldiers, which effectively meant anyone with them could field nearly double the armies of their opposition. This by itself made these players incredibly powerful, and they were called "ruby players" or sometimes "ruby whales". Different alliances tried to recruit them to their side and fought over them because of how useful they were. They would often spend dozens, hundreds, or sometimes thousands of dollars on the game. Some of these were adults, who would talk to me about how they were spending their most recent paycheck on some more soldiers in the game. Some of these... I prefer not to think about those ones. A few years after I started playing, the game became substantially more pay to win. There was always a pay for advantage aspect, but after directly buying troops became easy for paying players, "ruby whales" could singlehandedly sway any war they entered to their side due to having the capacity of dozens of players armies in one. As long as they had money left on their credit card, it was impossible to fight them. You didn't have to beat their skill, you had to beat their bank account. And there was always someone richer than you.
A group of alliances always controlled the top of the leaderboard in the game. While technically the member limit of one alliance was 65, this didn't stop countless "sub"-alliances from forming, multiple different alliances all working in unison, all following one leader, creating mega-blocks of hundreds or thousands of, usuallly paying, players. At the beginning while it was nearly impossible to topple the top without incredible work and luck, you atleast needed some skill, even if you paid to get there. By 2018, you could get to the top of any leaderboard you wanted with enough cash. While goodgame empire was technically a "competitive" game and wars did exist between different alliances, in practice it had many of the same "noncompetitive" elements skyblock had and "events" in the game where you verse NPC targets where primarily how different players and alliances competed. I once trained a new player in the game who was a ruby spender but had almost no skill, after leaving the game for awhile and coming back, that new player was maxinum level, with the strength of nearly a leaderboard player. Yet when I talked to them again, they still had no clue how most game mechanics worked. They simply paid to get to their place. I wish I could say almost all the leaderboard players paid to get where they were in that game, for that would indicate placing at the top was possible with enough skill... all leaderboard players got where they were from rubies. I hated that game. It. Hurt. People. I knew so many people personally who were not only emotionally but financially addicted to that thing, who would spend their entire paychecks to win that one war... and as an alliance leader... I couldn't discourage them without giving us a disadvantage in anything we attempted. We needed those players. I ended up deciding it wasn't worth becoming a top alliance if we had to rely on ruby whales, and told them to stop spending so much on the game. "It was just a game" I said. It... didn't do much. Some stopped, most left the alliance and stayed in the game. So many people I knew in that game hated playing it, but couldn't leave due to the sunk cost fallacy. The game would delete your account, which sometimes contained hundreds of dollars, thousands of hours, and years of work, if you didn't log in for a couple months. To this day, I hate the company that made that game, Goodgame Studios, more than EA. Say all you want about microtransactions, they weren't... this.
I stopped playing the game in late 2019 after I found a YouTuber by the name of Technoblade. You may have heard of him. I think the first video I found of him was conquering the world in the SMP he was a part of. Partly due to my YouTube channel starting to grow at the same time after years of stagnation, I decided to come back to Minecraft. After watching Technoblade's Skyblock and Great Potato War video(only one was out at the time), I was amazed. Not by what he accomplished, but the concept. "Wow, any player, if skilled, dedicated, and smart enough, could pull off something like that... I want to do that." And I did. I created my first Skyblock account in late 2019, and started playing B4dwars and training to get actively better at the game as well. It caused me to spend most of the last year, including quarantine, on Minecraft, and more particularly, Hypixel. I loved how it was the one free to play minecraft server that I could reach the top at if I was only skilled enough. I didn't have to pay to get the same overpowered weapons and armor everyone else did! Of all the games on the server, I chose B4dwars and Skyblock because in B4dwars you had no gameplay changing unlockable upgrades, so I'd have no mechanical disadvantage compared to someone with 600 stars, in addition to it not being as PvP based as most of the other minigames, while still having more strategy than any other. I chose Skyblock because of what I hoped to do in it, I wanted to become #1 in a collection.
I spent the next few months as the best few months in the past couple years. I had just entered highschool, and while I probably spent too much time on the server, I had a blast playing with my friends and actually enjoying life again for a little while. Playing was so much different than before, it wasn't an endless grind only to lose to people who had a credit card. What you did, meant something. I started beating sweats in b4dwars, and climbing the mushrooms leaderboard...
As I write this, I'm pretty close to hitting 30k on YouTube, which means YouTube Rank. However, I'll likely not get it when I reach that. My videos will barely hit the view requirement as is, and as demonstrated in the past Hypixel are willing to deny YouTube ranks to those who personally criticize them. I'm fine with that. I always got mad in the old days when I played Goodgame Empire because the main goodgame Empire youtuber at the time, who I won't say his name because I understand now it wasn't his fault, but lets call him Birch, had about 6k subs nearly never protested any of the new pay to win updates. He wasnt a paying player himself, but I always felt like he was too afraid to criticize the company that made the game because of his relationship to the game. My 13 year old self hated that. I want to be different, and now I feel that while I don't pretend to be at all important in the wider Hypixel community compared to some others, I have a voice and I would like to call out what's going on. This post will probably get a couple dozen upvotes, a few comments commending the effort, and a number of people who actually bother to read the post I can count on one hand. But I feel this still needs to be said. This isn't about game balance anymore. This is about the players. Pay to win systems like this have ruined lives and countless people already have addictions to this kind of stuff. I know too many people who's lives were ruined by these types of games, and for what it's worth I'll do anything I can to try to stop Hypixel from becoming one. People will get addicted to this system if we allow it to get put in place, and if not for the balance of the game economy, we need to stop it for the sake of the players.
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This is great and all, but what can I really do? I can't change anything that's going to happen.
YES YOU CAN! If your reading this, you likely have a reddit account, that's great! Crosspost this post, link resources, petitions, and share your own stories about why this is a bad idea! Go onto the forums! The Hypixel devs spend the majority of their time there, not here! Most of the players there don't see many of the problems with this update! We all know how toxic the forums are at times, but for what it's worth, they do matter to the devs. YOUTUBERS! Yes, I'm looking at you(cough cough, thirtyvirus, cough cough, cough cough, Dragoon, cough cough, Technoblade... Nullzee.. and all the other Skyblock YouTubers) I know many of you browse the subreddit from time to time. STAND UP FOR YOURSELVES. If this game becomes pay to win your going to lose a large portion of your audience who don't have money and aren't willing to play anymore. YOU CAN CHANGE THINGS. Many of you have far more reach than me, and can face far less consequences than the average player, than having far more impact than them. WHAT YOU SAY AND DO MATTERS. We can still change stuff right now, while this topic is still fresh. While I personally disagree with what much of Hypixel has done, I do believe they are much more connected than their community than other companies. If we voice our grievances, they WILL listen. Be loud, but respectful. Explain in detail why this system is wrong, and how to fix it!
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How to fix it?
There's so many different ways this system can be improved to still let Hypixel have their monetization, the players their new content, and the rest of the game their economy.
Solution 1: Make cookies buyable from an NPC with coins in addition to gems, and make them unsellable, untradeable, and remove them from the bazaar and auction house. If this is too much work for the devs, they can simply make the buffs given directly to prevent loopholes to trade cookies.
Solution 2: Make cookies untradeable as in solution one, but instead of having them sold from a different NPC from coins, let players earn gems in game. Many games let players acquire a small amount of premium currency for free, and it is proven this also increases paid sales for that currency. This will give players a fun new currency to earn, while also stopping the ability to buy coins
Solution 3: Simply revert the changes. This is the most drastic, but most friendly to free to play players. Start this update over from Scratch. You can keep the election system, but rollback everything related to the new pay to win mechanics.
Solution 4: Simply remove the ability to trade cookies. This is the worst solution for free to play players as it means they can't get the buffs they provide, but it would atleast be better than people being allowed to buy infinite money.

Thank you to everyone who read this. I don't have much hope, but I do hope it spreads far enough to reach important YouTubers and other members who can spread this information and hopefully bring about some small change in Hypixel. If you have any questions or would like to debate any of the points brought up here, feel free to debate me in the comments. I do sleep, but I will try to answer them as soon as I can. I do understand some people have trouble getting through these walls of text I write, and while I'm still working on translating my last reddit essay, do tell me if you want a video form of this, and I'll try to start working on one.
submitted by Adventurer32 to HypixelSkyblock [link] [comments]

An honest pre-release post-mortem for A Game of Humans

Hi everyone. My name is August and I have spent the last 30 months on an exciting career bet that is probably all too familiar to this subreddit; making a damn game. That game is A Game of Humans, originally conceived as insert-any-dwarf-fortress-clone meets The Sims in what I call a Village Simulator. It feels somewhat surreal to finally be approaching release. This post is a chronicle and evaluation of the process, with a focus on the tech part. When I started out I loved reading posts like this and learning from the experience of others. This is my attempt at giving back to the community that enabled me to get where I am today. Feel free to ask me anything and I will do my best to respond.
First off, here is the early access trailer so you have an idea what I am talking about :) https://youtu.be/Jc-a7lsCj9s
Background
In my early 20s (now 27) I studied engineering with a specialization in managerial economics. At the same time I discovered the joy of programming and in particular graphics programming. Some of you may have encountered one of the two assets I made for Unity, Jove & Scion Post Processsing. Jove was an implementation of a deferred renderer back in Unity 4 before one existed by default and Scion Post Processing was an image post process pack. Having made those and essentially "capped out" on what I could achieve in plugins for Unity (SPP made it to top 5 best selling across the Asset Store IIRC) I set my sights on something bigger. I spent six months drawing up plans for the development of a game sliiightly more ambitious than this one only to in the end give up on it as it did not seem plausible that I would manage to attract the capital I needed to make it a reality (I budgeted around 500 000€). So I went back to the drawing board, simplified my designs and reduced the budget requirements to 1/10th, e.g. 50 000€. For a 30 month project that averages out to slightly below 1700€ per month, out of which I have lived on around 1000€ (McDonalds workers make twice that where I live, voluntary poverty hey-ooo). I took out a loan of 20 000€ to sustain myself until I could attract venture capital and this is where our story begins.
Initial Idea
At this point I had two goals 1. Maximize the chance of stuff going really well 2. Minimize the chance of stuff going really bad
First key decision was to make a systemic game and not a linear game. Systemic games lend themselves way better to early access releases than linear ones. The downside to a systemic game is that they are technically more complex but that seemed like an advantage in my specific case. It also seems to me that while linear games have the same profit ceiling as systemic games (infinity and beyond) they have a lower floor. Systemic games can grow over time in a way that linear games struggle with which greatly reduces the chance of never recovering from a day 1 thud. That is the analytical part of it but then there is also a passion part of an idea. I love base building and simulation games and since nothing in the analysis argued against such a game, off I went!
Planning the plan
The first thing I did was sit down and try and identify all the things that could blow up in my face. The simulation/city building genre has seen quite a few cases of Early Access games being abandoned halfway through, even when at least from the outside appearing successful. Why? I found more than one developer saying something like "the codebase got unwieldy, it was impossible to fix bugs, everything ground to a halt and I started to hate working on it". Uh-oh. That sounded awfully a lot like what I had experienced with the first projects I ever wrote (and who hasn't experienced that?). I have also seen innumerable negative steam reviews containing the words "pathfinding" and/or "performance". Back when I started the project Unity had yet to release its DOTS or ECS and general wisdom was to avoid having too many animated characters. That would not do, I wanted hundreds of citizens, not tens.
The list of potential deathblows I came up with was this:
The astute reader will note that all potential issues harkens from the many characters feature. This, however, also seemed like a potential win/win to me. If I could address all these issues, not only would my game end up the way I want it to but it would also set me apart from the competition that had not solved these issues. Another issue which does not appear to be as prevalent today, but definitely was 5 years ago, is having the "Unity look". Games made in Unity, especially prior to Unity 5 and the built-in PBR solution, tended to look alike and I saw way too many comments on YouTube/Steam from non developers pointing that out. Who wants to spend years on a project only to have it dismissed as generic? Taking all this into account, this is the plan I came up with.
The plan
Executing the plan
I knew I wanted and needed the flexibility of direct access to the rendering code of the game. So the first thing I did was to use Unitys new scriptable render pipeline to write my own. One of the big draws for me was the flexibility of having my own GBuffer, to which I added translucency and specular tint, making everything feel a tad more magical. I implemented an SSGI algorithm which works wonders in a top down game, it breathes life into a low poly world.
The ECS design I ended up settling on after 2-3 attempts at working with it ended up being perfect for my needs. What always seemed unclear to me is how ECS designs handle intersystem communication. A simple example: the immigration system needs to be able to spawn characters as people arrive. In other words, the code which knows how to create a character needs to be invoked pending a decision made in the immigration system. The way I ended up solving that is by the use of services. The character system exposes a service and other systems can then fetch a reference to that service in their setup code. It allowed systems to interact with each other without coupling them.
The terrain system took a lot of iteration to get right. At first I tried what was essentially Minecraft blocks but with 45 degree angle slopes. I could not get it to look like how I wanted so I started rewriting stuff to smooth everything out. I switched the blocks out from 1x1x1 to 2x2x1 to get rid of 45 the degree angles on slopes. The final piece of the puzzle was to split each block into 8 octants, allowing the terrain generation algorithm to operate on quadrants (cut a block into 4 pieces). This greatly reduced the number of cases. The remaining artifacts (in rare block setups) were fixed with ducttape pieces, special geometry just pasted in there to cover up gaps. The only way I was gonna texture this thing was procedurally, the geometry and code wouldve ended up way too complex if I wanted UV maps. Since the world is split into a grid I upload a texture the same size as the world grid and derive each tile from that texture. For example, the river you see in the trailer does not exist in geometry, its just a shader construction being distorted according to raymarched newton rhapson iterations on a procedurally derived heightmap (grass = 0 height, water = -0.5 height).
The plot system is similar to the terrain system. Each tile that belongs to a plot is tagged as such in the grid and then a mesh is built from that on a corner by corner basis, giving it that sweet rounded look.
The pathfinding is just a simple A* solution with one extra addition. Per pathfinding node I compute PathingNetworkIDs, where all nodes that are connected to each other have the same ID. This allows for a CanPath() function that is essentially just two array lookups. Here I made another error that I should have foreseen. I created one pathing node per grid tile. If you have a house that is 2x3 tiles, end two furniture pieces face each other, you have now succesfully blocked off half the house. I needed to up the resolution by 2x so that each grid tile has 9 pathing nodes touched it (upper left, middle, lower right etc). I wrote the system with the intention of multithreading it but it honestly does not seem necessary at this point so I have let it be in favor of working on other features.
Since I am only doing basic full body animations, and since I want hundreds of characters, I had to write my own animation system. I let Unity import everything as usual and then feed the animation data to my system. I upload everything to a compute shader, animate the vertices and write them to an output buffer. I then draw all body parts in instanced draw calls (all heads in one draw call, all torsos in one etc). The number of draw calls maps 1:1 with the amount of animated mesh types (not instances). Here my own render pipeline paid off big time, not having to work with the somewhat convoluted general case code but instead my own much smaller codebase.
Doing low poly characters was one of the best decision I made. Initially I wanted to go higher fidelity and even taught myself how to sculpt just for that but a few weeks in I realized I was in over my head in work hours and cut back. If I had not done that I am unsure how the project would have panned out... I split each character into a number of bodyparts: head, torso, arms, hands, legs, feet, hair, eyebrows and beard. Each part can be replaced at will and since we are doing hard edged low poly seams are not an issue.
And now we get to the worst decision I made. I should have done saving & loading way earlier in the project. I imagined that since all my data was neatly packed into structs serialization would be a breeze. It kind of was, for the components. However I greatly underestimated how complex the setup logic of the systems would get and I ended up in a situation where initialization code would behave differently if New Game was pressed vs Load Game (especially in the animation system, oh gawd the nightmares). It was fixable but it ate weeks of development time that could have gone elsewhere.
Another thing that worked out even better than I had hoped was the behavior system. I borrowed/stole the behavior model of The Sims 1. Each character without an active action searches the world around him for potential actions and starts the one with the highest utility (utility AI). Each action can then in turn start other actions (HarvestWheat -> DropAxe -> PickUpSickle -> GoTo -> PlayAnimation). The Sims limits actions to Sims living in the house, visiting the house or both. I expanded on that by adding sources to my action performers. Each plot for example is a source of actions to the owner of the plot. At this point "all" that was left was the GUI, graphical features such as highlighting characters and objects, sound effects and music. When people say that the last 10% is 50% is 100% true. I underestimated it. Dont be me.
What went well
What went less well
Takeaways
Future
submitted by Scion_August to gamedev [link] [comments]

fnaf incorrect (may be correct in our hearts) quotes, idk what to call it [this is for fun and it's not canon]

Freddy: …Is there a particular reason that the bathtub is on fire?
Bonnie and Foxy, simultaneously and excitedly: SCIENCE!!!
Freddy: …Fair enough.
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Chica: Here you go mike, a Nice hot cup of coffee.
Michael: It's cold.
Chica: a nice cup of coffee.
Michael: It's horrible.
Chica: a cup of coffee.
Michael: I'm not even sure this is coffee.
Chica: a cup.
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Michael: Teeth are the only bones that are socially acceptable to show people. I smile at you and that’s being polite, but when I unpeel my rib cage it’s “horrifying” and I “need to see a doctor”.
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William: I’ve been involved in a number of cults, both as a leader and a follower. You have more fun as a follower but make more money as a leader.
Jeremy: What the fuck.
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Interviewer: How many children do you have, Mr. Emily?
Henry Emily: Biologically, legally, or emotionally? Because there IS a difference
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William: what’s up? i’m back
Michael: i literally saw you die, you died, you were dead
William: death is a social construct
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Michael: At my old house, there was only one rule: never touch dad’s fursuit and it was punishable by death.
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Michael: H-hewwo daddy~. It'sh me, Michaew. I did it. I found it. It wash wight whewe you said it wouwd be. They wewe aww thewe. They didn't wecognize me at fiwst but then they thought i wash you. And i found hew. I put hew back togethew, just wike you asked me to. She'sh fwee now. But something ish wwong with me. I shouwd be dead. But i'm not. I've been wiving in shadowsh. Thewe ish onwy one thing weft fow me to do now. I'm going to come find you. I'm going to come find you. ÒwÓ
Jeremy: hi! I’m now legally obligated to shoot you point-blank
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springtrap: you may not recognize me at first, but i assure you, it's still me.
Michael: uh yeah dad, i remember your fucking fursona.
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phone guy: If you're fortunate enough, your internal organs will spend their entire lifespan in absolute darkness.
Michael: Not if I swallow this glow stick. :)
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everyone, to William: Furry can’t be a normal person, furry needs his fursuit, fucking furry.
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William: Accidentally went and got myself killed yesterday but god won't let me die so I’m back
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Staff: why the fuck are you holding mangle?
Golden Freddy, holding mangle in his arms like they are a puppy: Sir, this is my emotional support animatronic
Mangle: *probably chewing on golden freddy's arm\*
-
Golden Freddy: I’m not religious, I don’t believe in a higher power than myself
-
Henry, to William: There are approximately 1,010,300 words in the English language, but I could never string enough words together to properly express how much I want to hit you with a chair.
-
the puppet: i hope you get hit by a car.
William: hoping is all well and good, but it gets you nowhere. Be the change you wish to see in the world. Get in your car and run me the fuck over instead of waiting for others to do your work for you, you coward. You lazy fool
-
Golden Freddy: at least we have memes to dull the pain of existence
-
Michael: How many flirts until girlfriend?
Toy Freddy: If u hold down the flirt key while jumping you can unlock girlfriend in about five seconds
Mangle: Ḭ̵͑f̵͙̀ ̶̘̍y̸͎̐o̵̝͝u̵̡͋ ̶̛̙c̵̜̃ř̸̫ȍ̸̬u̸͍̓c̶͍̀h̷̛̤ ̶̧̈j̷̣̃ũ̸̧m̵͍̈́p̶̘̋ ̵̝̐w̵̦̅h̵͉̓i̶͚̍l̵̠͝e̴̦̅ ̷͍̓f̵͎͝l̶̝͝i̴͍͑r̸̹̈́t̵̞̄ĭ̵͙n̴̮̄g̵̙͒ ̴̳͠ỳ̵̺ȍ̷̬ũ̴̹ ̶͙̅c̷͚̋a̷̛̘n̶͉̆ ̴̟͒c̶̯̀l̴̢̍i̶̋͜p̴̨̀ ̶̜̿t̸̯͌h̷̯̓ř̷͇o̸͓͝u̴͈̍g̸̝̐h̶͇͐ ̸̰̎t̵͈̕h̸̲̃e̵͎̓ ̶̠͑f̷͙̈́l̵̝̚o̷̱̓o̷͚̔r̶̺͘ ̴͎̂d̶͍͝ḯ̵͚r̷̜̈́e̴̘͊c̸̱̾t̷̮͒l̴̮͑y̸̙͆ ̵̛̻t̴̪́o̴̱̚ ̶̞̔w̷͔̅i̷͕͐f̸̣̊ẽ̶͚
-
Freddy, to William: i've got your DNA results here. You're not actually human. turns out you're a rare breed of fuckin garbage
-
Mangle: Bite the vampire first to establish dominance
-
Toy Freddy: Florida is basically just a huge GTA5 server
-
mikebully believers, to mikevictim believers: Yes, you do have a right to your opinion…And I have a right to mine. And my opinion is that your opinion is fucking stupid
-
Golden Freddy, to William: Seriously? you were the sperm that won?
-
everyone, to miketrap believers: splish splash your opinion is trash
-
Golden Freddy: Showdown: My immense self-hatred VS my delusional god complex
-
Golden Freddy: Welcome to Mcdawnalds, do you wanna phucking beesechurger
phone guy: p-please, i just wanna see my family again
Golden Freddy: Chinken nunget
-
phone guy, to William after he murdered like 5 children: on a list of things that we don't do, that's at the very least a solid 500% shit we don't do
-
Michael: This world is full of dumbass rules, like "No drugs for breakfast!" or "Put on some clothes!"
-
Foxy: Contrary to popular belief, I know exactly what I’m doing
-
*in college\*
William, to Henry: Did you know that a piranha can devour a child down to the bone in less than 45 seconds? Anyway, I lost my job at the aquarium today
-
Michael: They say crows are incredibly smart and can remember who wronged them. So. Let’s all put on phone guy masks and piss some crows off!
-
*Right after the bite of 83\*
William: Whoops
Henry: Whoops? WHOOPS? This is not a “whoops” situation. We are far past whoops. Whoops is a distant speck in the rearview mirror, We are solidly in “oh fuck” territory, and I expect you to act like it.
-
Toy Freddy: You talking mad shit for someone in Sharpness V distance
-
Freddy: anyone under 5'7" can’t be talking about fighting anyone. Like. What are you going to do? Headbutt someone in the nipples?
Toy Chica: say goodbye to your kneecaps
-
The Puppet: if you were offered $50,000, but the person you hate the most gets $100,000 , would you take it?
Michael: of course. why wouldn’t i want $150,000?
The puppet: ... are you okay?
-
Mrs Afton: You’re a lying, cheating piece of shit! YOU’RE NOT THE MAN I MARRIED!
William Afton: Oh yeah?! Then I’M LEAVING AND I’M TAKING THIS RING OFF
Michael, picking up the monopoly board: …I think we should stop playing now..
-
Mrs. Afton: I just wish you'd admit when you've done something wrong
William Afton, sipping tea like the British bastard he is: I prefer it with salt
-
Vanny: I got a pet snake. What should I name it?
Tape Girl: I’m sorry, you got a wha-
Jeremy: name it William Afton Snakespeare
-
William: Okay google, how do I get revenge on those who have forsaken me
Google: The best revenge is letting go and living well
William:
William: Bing, how do I get-
-
Michael: *coughs violently
Ennard: don’t die
Michael: don’t tell me what to do
-
Freddy: I’m goldie’s emergency contact
The technician: Are you here to bring him back?
Freddy: I’m here to be removed as his emergency contact
-
BV: I’m scared
William: Why?
BV: there’s a monster under my bed and it’s really ugly
Michael, on the bottom bunk: honestly, Fuck you
-
Michael: *High on crack* The moon is really beautiful tonight
phone guy: *who is also high* It really is
Foxy: Should we tell them that’s just a tortilla you threw at the window?
Golden Freddy: No
-
Golden Freddy: The risk I took was carefully calculated
Freddy: WE ALMOST DIED
Golden Freddy: I never said I was good at math
-
Vanny: You didn’t have to kidnap me, dude
Glitchtrap: Kidnaping is what you do to children. You’re in your twenties, I abducted you.
-
Interviewer: what state do you live in?
Freddy: a constant state of anxiety
Bonnie: denial
Foxy: perfection
Chica: ….We actually live in America
Golden Freddy: chaos
-
Bonnie: Are you talking to yourself?
Freddy: yes
Freddy: it’s the only way I can have an intelligent conversation in this place
-
Freddy: No fears
Golden Freddy: I’m cooking tonight
Freddy: One fear
-
Chica: *ordering cake over the phone*
Shop Employee: and what would you like your cake to say?
Chica, covering the phone to look at the fnaf band: Do we want a talking cake?
-
Phone guy: *answers phone*
William: It’s William
phone guy: what did he do this time?
William: No, it’s me, William. It’s actually me.
phone guy: What did you do this time?
-
Freddy: you better stop raising your voice at me RIGHT now
Michael: or what?
Freddy: I’ll….i’ll cry and I really don’t want to be embarrassed right now
-
Henry: I hope you two have an explanation for this.
Michael: Actually, we have three
Golden Freddy: Pick your favorite
-
William: Why are you looking at me through a fork?
Michael: I’m pretending you’re in jail.
William: Why?
Michael: It’s spiritually healing.
-
Golden Freddy: I’ve done a lot of dumb stuff
Foxy: I witnessed the dumb stuff
Chica: I recorded the dumb stuff
Bonnie: I joined you in the dumb stuff
Freddy: I TRIED TO STOP YOU FROM DOING THE DUMB STUFF!!
-
Jeremy: If Foxy said YARR, Chica said LET'S EAT, Golden Freddy said IT'S ME and Bonnie said HI KIDS, what did Fred say
Michael: freddy says fuck
-
Vanny: You need to learn to be nicer to people. *hugs Will* C’mon, let’s hug all the angeries out.
William: *squeezes her tightly*
Vanny: Wooaahh- *strained voice* That’s a lot of angeries.
-
Circus Baby/Elizabeth: this is a happy family reunion isn't it?
Golden Freddy/BV, Michael, and Ballora/Mrs. Afton, beating up springtrap/William:
-
William: I don’t understand this fancy new technology. what is a “meme”
Vanny: you are literally a robot
-
William, in the Malhare suit: hey
Dr Phil: hmm. no
-
Tape Girl, looking at photographs of Ballora: this was for kids?
Faz Ent: it was made by a horny and lonely serial killer
Tape Girl: I Understand
-
Michael: He just tripped into Fredbears mouth I swear!
-
Scott: Finally! My un-yiffable designs are complete!
*Nightmare Foxy has long tongue\*
you fucks: i'm gonna yiff the demon fox ( ͡° ͜ʖ ͡°)
-
Toy Chica: i love pizza, what's your favorite food?
Golden Freddy: *turns are slowly and looks at her with demonic eyes\* Gasoline
Toy Chica: THAT'S NOT A FOOD AND THERE'S A PROBLEM!!
-
Springtrap: clean your room son
Michael: *high-pitched scream*
-
phantom puppet: have you considered taking a bath
springtrap: a what
phantom puppet: jesus fucking christ
-
ucn fredbear: We have to put nightmare bb in a kennel during the night or else he’ll try to eat the minireenas
-
William, wearing a new shirt:
the puppet: That shirt you’re wearing looks stupid. That’s not me talking, i'm in your file. On others it looks fine, but right here a scientist has noted that on you it looks stupid. Well, what does some old man know about fashion? Oh, she. Still what does she- oh she has a medical degree. In fashion. From France.
-
Jeremy: I kicked Balloon Boy’s ass in the parking lot at 4am
-
Foxy: Mangle, stick with Balloon Boy and make sure he doesn't steal anything.
Balloon Boy: Too late.
-
Chica: I know 200 ways to kill a man.
Golden Freddy: You could glue an open jar of rats to his face then blowtorch the other side of the jar so the rats have to eat their way out through his face.
Chica: 201.
-
Toy Bonnie: *walks into art museum*
Toy Bonnie: I am here to donate myself.
-
Toy Chica: You handcuffed him to BB!?
Toy Bonnie: He put a dead fish in my suit!
Toy Chica: BB's WAY worse than a dead fish!
*in the backroom*
BB: HI, HALLO, HAHA!
bonnie: end my suffering
-
Michael: You can literally lay in bed and eat a block of cheese like an apple and it’s not illegal
-
*leaving a GameStop\*
Toy Chica: Oh boy I can’t wait to play Doom: Eternal
Toy Freddy: I’m so fucking excited to play Animal Crossing: New Horizons
-
mangle: Gender is fuck, eat bread play Minecraft
-
Foxy: I think I found a way to make money
Chica: I think you’d make a decent stripper
Foxy: I’d make an AMAZING stripper, but that’s not what I’m taking about-
-
phone guy: Why don’t we just purchase harmless fursuits or something?
William: It’s not in the budget
phone guy: But we can afford endoskeletons and spring locks and all this dangerous sh!t?
William: …Yes
-
Springtrap in Freddy’s: Day 23 in the chamber: They haven’t found me yet, but when they do, they gon’ be surprised-
-
Everyone Else: You Must Pay For Your Crimes
Rockstar Freddy: give me my money or I’m breaking your kneecaps
-
Customer at Freddy Fazbear’s Pizza: leaves pizza unattended for one second
Chica, immediately: it's free real estate
-
Freddy, angrily: You rank us by our appearance???
Toy Chica: Calm down, 2/10
-
William: The real secret to immortality? Not dying. You wanna be immortal? Ok. Easy. Just don’t die. That’s it. Refuse to die. There you go.
William: “But how?” you may ask. Easy. Just don’t do it. Refuse to. Say no thanks.
-
fredbear: oh finally you’re here bitch. you got a frontal lobe? so i can bite it off. you’re fucking lying, lemme see. i see it right there! give it!
-
Charlie: I’m being followed by a horrible robot trying to kill me.
Henry: The lucky charms leprechaun isn’t trying to kill you, honey.
Shamrock Freddy: THEY’RE MAGICALLY DELICIOUS!!
Charlie: -HIGH PITCHED SCREAM-
-
Vanny: Flirting is part of my heritage.
Michael: What does that mean?
Tape Girl: Her mother was a slut too.
-
Chica: screw capitalism. it’s a terrible and unjustly rigged system that keeps the poor down to save the rich and it just isn’t fair. nobody should need to work three jobs just to afford basic necessities.
Golden Freddy: *winning at monopoly\* sorry, peasants. if you wanted to win, you should’ve tried not being so fucking poor. checkMATE!
-
Toy Bonnie: why are you helping me?
Mangle: because my life is an absolute mess and i instinctively help others when i don’t know how to take care of myself.
-
Freddy: why haven’t you taken the trash out?
Foxy: uh i just did???
Freddy: then why are you still here?
-
William, trying to be creepy: Hello, little o-
Charlie: you look like you were picked last in football
William, trying not to cry:
-
Nightmare Freddy: I want to see my little boy!
Nightmare Bonnie, holding a Freddle: Here he comes!
Nightmare Freddy: I want to see my little boy!
-
William: hi teens
vanny: that’s now how you communicate
vanny, walking over to some teens: yeet, we vibin?
teens: yee, we vibin
William: what in gods name
-
Michael, getting scooped: I can’t believe I’m dying this young
Baby: when were you born anyway
Michael: 4/20/69
Baby: lmao
Michael, dying: lmao
-
Henry: so I need your help disposing of a body
Phone Guy, pulling out a gallon of bleach: this isn’t the first time and I’m sure it won’t be the last
-
William: What if we just dressed up as animals
Henry: I mean- sure-
William: *handing Henry sketches of Fredbear and SpringBonnie*
William: I’ve always seen you as a bear-
Henry: are these fursonas?
William: I’ve always seen you as a bear-
-
William: I'm trying to be like Willy Wonka. You know, a kind and mysterious mentor figure.
Michael: Who is directly responsible for the probable deaths of like five kids?
William: Ah, technicality.
-
Michael: father I’ve been thinking about it and I’m pretty sure I hate you
William: wtf I gave you food and water what else do you want from me
-
springtrap: hallo there vader, How’s Luke?
Darth Vader: Doing good. Michael?
springtrap: Still can’t get laid.
Darth Vader: Poor boy.
springtrap: Yep.
-
William/springtrap, selling homemade fursuits:
Furry, seeing a rotting corpse in a furry rabbit animatronic selling fursuits for $120 a pop: that’s a really good fursuit he’s in though I’m sold
-
Funtime Foxy: what’s a “gender”
Michael: I’ll tell you later
-
Ennard: you want to get scoopie woopied OWO?
Michael: just kill me already
-
Michael: I’d kill my own sister to be in bed right now. I don’t even care.
Elizabeth: I’d like to see you try, you silly shit. I’ll put you into the fucking ground.
-
me: Casual reminder that circus baby and peppa pig are about the same height
you: [your answer]
-
Chica: freddy.
Freddy, blasting toreador on a nokia: it’s my theme chica
-
phone guy: should we help that kid having a breakdown in the corner
William: be more specific that could refer to all of our customers
-
Michael: *connects all the speakers in the building together\*
Springtrap: What are you doing?
Michael: *plays overlapping BB sounds at full blast\*
-
Shop Owner: Sure, anything for my favorite customer.
Vanny: I bet you say that to all the girls.
Shop Owner: Actually, no, you're my favorite. You spent over $1,000 dollars last year on weapons alone.
-
Michael: Freddy, my fucking organs are gone
-
henry's wife: This is my husband Henry, he’s so smart and handsome and I’m so proud of him
clay: This is my beautiful wife Betty, she’s my angel and I love her so much
Mrs afton: This is William, he has rabies.
-
William: I always come back.
Michael: I don’t care, old man, if you like it or not, I’m gonna come back again forever too to get in your way & kill you over and over again & ruin all your evil wicked fucking plans, and neither you nor anyone else in this fucking world can or will do anything about it.
-
Jeremy: Ra ra Rasputin Russia’s smollest uwu bean
Golden Freddy: You have exactly five seconds to run before I tear you limb from limb & rip out your heart with my bare. fucking. hands.
-
Golden Freddy, standing over a dead night guard: 911 hey I hate to be “that guy” but I bit the front lope of someone
Golden Freddy, flashbacks to 83:
Golden Freddy: Again
-
Springtrap: don’t make me angry, you won’t like me when i’m angry
Golden Freddy: i don’t like you now
-
Springtrap: I poisoned someone’s drink, but I forgot which one.
Ballora: yOU DID WHAT?!
Michael: The way this dinner’s been going, I hope it’s mine.
Golden Freddy: *chugs the rest of his drink*
-
Police officer: You’re under arrest for riding three people on one motorbike
Golden Freddy, confused: Three?
Chica: Oh No bonnie Fucking fell off!
-
chica: Yo mike! Would you rather keep drinking or have your mom die?
Michael: *looks at ballora\* she looks pretty dead to me just like the rest of my family *chugs down a whole bottle of vodka\*
-
Golden Freddy: we have fun, don’t we, micheal?
Micheal: I have never been more stressed out in my entire life
-
Michael: hey what are you guys doing when not trying to kill me?
Toy Freddy: Respecting Women
Bonnie: batman
Toy Chica: youtube
Springtrap: fuckin weed
Mangle: w
The Puppet: Criminal Justice and Psychology.
Freddy: I’m terrified I’ll lock myself into an interest I’ll no longer be passionate about in a few years just like all other areas of hobbies I’ve pursued over my life!
Chica: Minecraft
Golden Freddy: Minecraft as well
-
Golden Freddy: Thank you for agreeing to meet with me today
Michael: I didn’t, you just showed up and started talking
-
Springtrap: Chris Afton, get out of the tank.
Golden Freddy: You’re not my dad.
Springtrap: Get out of the fucking tank, I am your dad!
Golden Freddy: You’re not my dad.
Springtrap: I am your dad get out of the fucking tank-
Golden Freddy: I’M IN A TANK AND YOU’RE NOT!
[Indistinct arguing]
-
Michael: i brushed my teeth with new toothpaste this morning, and it’s making everything taste far too effervescent.
Foxy: i’m constantly googling words you say to find out what you mean.
Michael: teeth are the sharp chompy things in your mouth, and toothpaste keeps them clean and strong
-
Golden Freddy, reads a children book about animal sounds to the kids: the cow says “moo” the butterfly says fucking nothing the pig says “you got the right to remain silent”
a mom: Mr. Goldie you shouldn’t say that
Golden Freddy: … oh wait the cow says “Mr. Goldie you shouldn’t say that”
-
Chica: A LOT OF PEOPLE BEEN ASKING ME WHY MY VOICE BEEPS ALL THE F$CKIN TIME. FREDDY FAZBEAR THE FAT F$CKER WIRED MY VOICEBOX WITH A DIGITAL CENSOR SO I CAN’T SAY STUFF LIKE SH$T, C$CK, OR P$SSY F$CKIN’ D$CKBALLS! THAT'S HALF MY F$CKIN’ VOCABULARY, IT’S GODDAMN BULLSH$T!
-
Golden Freddy, to Mangle: Hey, Im allowed to do dangerous shit, you’re not!
-
Foxy: Are you an “arrr” pirate or a “yo ho ho” pirate?
Golden Freddy: I’m an “I’m not paying $600 for Photoshop” pirate.
chica: Oh this one is good!
-
Bonnie: I will make you and everyone in this pizzeria recognize me, for one day… I WILL BE HOKAGE
Golden Freddy, to Freddy: Does anything he says ever make any sense?
Freddy: no
-
Golden Freddy: Hello, and Welcome to the fazbear Mental Health Hotline: If you are obsessive-compulsive, press 1 repeatedly. If you are co-dependent, ask someone to press 2 for you. If you have multiple personalities, press 3, 4, 5 and 6. If you are paranoid, we know who you are and what you want. Stay on the line so we can trace your call. If you are delusional, press 7 and your call will be transferred to the mother ship. If you are schizophrenic, listen carefully and a small voice will tell you which number to press. If you are depressive, it doesn’t matter which number you press - no one will answer you. If you are dyslexic, press 69696969. If you have a nervous disorder, please fidget with the hash key until the beep after the beep please wait for the beep. If you have short-term memory loss, please try your call again later. If you have low self-esteem, hang up. All our operators are too busy to talk to you.
-
Freddy, Bonnie, Chica and Foxy: *on the stage and is entertaining the kids\*
Golden Freddy: *plays uno with the rats\*






i hope this made you feel something, and feel free to add more
and don't take it too seriously
submitted by goldietheswagbear to fivenightsatfreddys [link] [comments]

My guesses for DLC

My guesses for DLC

So here are my guesses for Smash Bros DLC; I hope at least 2 or even 3 of these are correct.
Riesz (Trials of Mana)-The Mana series, besides FF and Dragon Quest (Which are already In), is one of Square Enix's best-selling JRPG franchises (5th), and has an upcoming title soon. This kinda follows a similar pattern to the Luminary/Hero and even Byleth, popular franchise, coming to the Switch soon, Nintendo would want to advertise it in some way. A lot of people want Sora, but with all the Disney content and rumors (Disney of Japan denying Nintendo Sora), this seems like the best bet. I would say Duran, the real protagonist, but I think we would all want someone who isn't a swordsman anymore. Even though I prefer her, I feel like Duran is more likely, even if he does use a sword.

Crash (Crash Bandicoot)-He's highly request in America and Japan, a gaming icon, and another 3d platformer that isn't Mario (Which besides Mario, we don't have a lot of). While I do think he has a high chance, I'm concerned as of the drama starting on twitter (Harada, Bandai Namco Developer known for Tekken, threatened for Namco, Nintendo, and Sakurai to ignore spammers requested characters, one of whom is Crash. I have no idea if this will hurt his chances).

KOS-MOS (Xenosaga)-While not all lot of people know about her, she's basically another Xeno rep. Xenosaga is a franchise created by Monolith Soft while working under Bandai Namco, and KOS-MOS seems to the one of the most recognizable of the franchise. Since she was made under Namco, she's technically third party. She also appeared recently in Project X Zone 2, and appears in Xenoblade 2 as DLC; she's isn't THAT obscure. She's a new Namco rep, technically a Monolith Soft rep (To make up for Rex's absence), and a new female fighter. Besides relevancy, I think she makes a good choice.

Minecrafter "Steve" (Minecraft)-Regardless of a fighter or not, I guarantee Minecraft content will be in some shape or form in Smash. While I would be happy with a spirit board event or a mii, I think a fighter would be the best representation. It's the best selling game worldwide, has a history on Nintendo consoles, and also has an upcoming game on the Switch (Minecraft Dungeons). If he does get in, like Hero, he could have alts of different characters (Alex, Jesse, Creeper, Zombie, Petra, "Herobrine lookalike", Minecraft Dungeons Skin) While I'm not so sure about his chances, he's my personal pick (Would make my childhood dream come true).

Ryu Hayabusa (Ninja Gaiden, Dead or Alive)-Ryu Hayabusa is another NES icon, that would make for a perfect edition for Smash Bros. While not as well known as the Ryu we have, and characters like Crash or Steve, he's iconic enough to have a chance. Koie Tecomo also worked on Fire Emblem Three Houses, Nintendo's Warriors Games like Hyrule Warriors and Fire Emblem Warriors, so they have a good relationship. They also have an assist trophy in the game (Fatal Frame), and despite this, have no actual fighter to represent themselves. The only issue is his name being "Ryu", though they could just call him Hayabusa like in the Dead or Alive franchise (Hey! Also technically another fighting game rep!)

Sol Badguy (Guilty Gear)-Sol Badguy would this pass's mindf*ck character. A character no one would expect or even predict. All other companies and their reps seem reasonable and have been speculated before, however, I never really saw anyone guess for Arc Systems. Arc Systems already worked with Smash Bros for the River City Ransom Spirit Board Event, so if they're fine with that, I feel like they would also be fine with adding a fighter to Smash. I originally thought as an NES rep, River City would get a fighter like Kunio, but since it's just a spirit event, what OTHER franchises do they have? Guilty Gear and Blazblue. Since BlazBlue has BlazBlue CrossTag, another crossover fighting game, I feel like it's Guilty Gear's turn to crossover into a fighting game like Smash.

Again, this all speculation, even I have some doubts. Though I hope at least I'm right about one of these choices. What do you guys think?
submitted by Stuff-of-L to SmashBrosUltimate [link] [comments]

Twilight's Ultimate Guide to the MLP Fandom (version 3.0)

Hello everypony, Twilight again! Seeing as it has been about two years since my last compiled guide, enough time for the show to finally end, I feel it is time to pull out the old guide, blow the dust off, and revise with some more modern fandom relics on top of all the old ones! Nothing has been removed from the old guide, but a lot has happened in two years, and in light of recent copyright laws being passed, and the takedowns of several World Heritage Videos, I feel a revision is in order. So, without further ado, here is...

Twilight's Ultimate Guide to the MLP Fandom (version 3.0)*

Hello there! For whatever reason, it seems you've stumbled upon this humble guide to the My Little Pony fandom. Perhaps you're a new brony looking to see what the fandom has to offer, or maybe you're an outsider coming to see what all the fuss is about. Or perhaps you're already an experienced member of the fandom, just looking to see if there's anything important you might have missed. Whatever your reason for reading this might be, I hope you'll find this guide enlightening.
A good chunk of this guide is basically just a list of what I consider to be the best original animations, songs, comics, artwork, and stories created by the fandom. It will almost certainly be missing some things, as I definitely can't claim to have seen everything the fandom has to offer, but I'm confident I've covered a good chunk of the more popular works.
Keep in mind that unless otherwise stated, the links posted here make no attempt to avoid spoilers for new members of the fandom. The list itself should be reasonably spoiler-free, but click on one of these links without having seen every season of MLP and all the movies and all bets are off (again, unless otherwise stated). That means if you're viewing this list on Reddit using RES and you're concerned about spoilers, make sure none of the below links are expanded before proceeding. Feel free to check with another member of the brony community if you want to be sure that a particular fan work is spoiler-free before you view it. Anyway, read on (and into the comments!) for a massive list of some of the greatest works in the MLP fandom!
*Version 3.0 Edited and Compiled by u/str8aura with gracious permission of template usage from u/Ajedi32

Animations

The MLP fandom has a number of very high quality (sometimes even as good or better than that of the original show) animations depicting all sorts of things, including original stories, crossovers with video games, interpretations of events from the show, and more.

PMVs

Often animators will set their animations to music. Sometimes music from outside the fandom, and sometimes original music from brony musicians inside the fandom. These animated music videos are referred to by those within the fandom as PMVs, Pony Music Videos

Fully-Animated PMVs

These PMVs are composed primarily of original animation from the MLP fandom. There is some overlap here with the "animated" category above, but I tried to put all the videos where the music is a large part of the focus of the animation in this category.

Mashups & Typography

These are PMVs composed using simple motion graphics and/or carefully selected clips and screenshots from the show or other fan-works. These PMVs are much more common, as they're easier to produce than fully-animated PMVs. Here are a few select stand-outs.

Music

As I mentioned in the previous section, there are a number of artists in the MLP fandom who create original songs inspired by the show. Some of these are remixes of songs from the show, while others are entirely original.
There's lots of pretty amazing stuff here; definitely more than I can cover in this post, so here's a sample of some of my favorites. (I tried my best to cram these into just a few major categories, so sorry if the genres don't fit perfectly in all cases here. I'm open to suggestions if you've got any ideas on how to categorize these better.)

Pop (sort of)

Metal

Mashups & Remixes

Classical

Instrumentals

Musical artists

Here are a few of my favorite musical artists in the fandom, some of whom are responsible for the songs mentioned in the section above.

Analysts & Theorycrafters

Some members of the fandom find it fun to critique episodes of the show, or to spend time coming up with theories and headcanons explaining details about the world of Equestria which are not fully explored in the show itself. Here are a few of the more popular ones (including a small sample of some of their best works).

Blind Commentators

Want to relive the joy of seeing the show for the first time? Want to hear what others thought of an episode? A number of people have recorded themselves watching MLP (and related fan works) for the first time (i.e. "blind"), and sharing their thoughts with you as they watch.

Art

There's really so much great content in this category that I can't even begin to compile a comprehensive list of "the best". Below is a small sample of artwork the fandom has created. Beyond that, I suggest you check out what's on DeviantArt and branch out from there. I also have my own collections of my favorite artwork of canon and non-canon characters on DeviantArt which you're free to check out.

Comics

Some of the artists in the community have used their skills to create comics about the show. Some of these are random silliness and gags, while others feature original stories.

Character Blogs

These are basically blogs where the featured characters respond to questions from the readers. Try a few, you'll get the idea.

Longform Story Comics

Shorts

Fanfictions

And of course, like just about every other fandom in existence, MLP has a number of fanfictions written about it. I personally haven't explored this area of the fandom too much, but here are a few works others have frequently recommended to me. For discovering more stories, FIMFiction.net is a good resource, along with some of the reviewer sites and groups out there like Seattle's Angels and the Royal Canterlot Library. Better yet, if you want an actual, physical copy of some of these, Ministry Of Image has quite the collection!

Games

A number of creators have teamed up to create full fledged video games based on the show. For discovering more games and mods, right now Equestria Daily is probably your best bet. Remember, most of these require Flash Players, and those won't be available for much longer.

Mods

Fansites

Trying to find more awesome pony content? Looking to talk with other bronies? There are all sorts of places on the web for that!

Parodies

Some animators have created parodies of the original show. Lots of random humor and crazy shenanigans here. If you've ever seen any fan-created "abridged series" of other shows, you should a pretty good idea of what these are.
Note that some of the videos in these series may include strong language and mature humor, so be warned.

Memes and Culture

There are a are number of popular memes in the fandom. I don't necessarily consider these to be "top quality" animations or photos (though some of them are pretty funny), but nonetheless they're important to understand in that they give you context for understanding cultural references and inside jokes in the fandom.

Background Ponies

Throughout many episodes in the show you'll often see random ponies placed in the background for the purposes of filling out a crowd or livening up the town. They're basically nameless "extras". Except, thanks to the fandom, they're actually not nameless. In fact, most of these random ponies have names and backstories given to them by the MLP fandom. Here are a few of the more well-known background Ponies:

Continued in the comments

submitted by str8aura to mylittlepony [link] [comments]

SCP-4098, "S-C-P as easy as 19-3-16!"

Salutations, classification preventers. Such circumstances persisted such...
 
Ok, no more of that. I did enough of it in the article.
 
Hi, I’m Henzoid, author of Keter Beans and co-writer of SCP-4098 along with Westrin, author of such lovely works as The Minecraft SCP.
 
I figured it was time to finally declass the absurd format screw that is SCP-4098, explaining the reasoning behind all of my word choices, strange formatting changes, and of course, what the hell SCP-4098-1 even is.
 
Let’s just jump into it, shall we?
 
We start before the article itself, in the header. Instead of what would normally say “Item #: SCP-4098” we have something a bit different.
 
Specific Collection Position: SCP-4098
Now, I’m just going to come right out and reveal the format screw, for those who weren’t aware. SCP-4098 is a building that makes any form of communication in, near, or about it limited to words that begin with, in this order, S C P. This will be explained later, in much less obvious phrasing. As will become apparent, limiting oneself to an extremely small selection of words doesn’t match well with clinical tone.
 
The rest of the header is similarly changed, with “Level 4/4098” being replaced by
Security Credential Permissions 4/4098
 
“Classified” being replaced by
Strictly Classified Publication
 
And the most interesting of all
Selective Class Placement: "Shadow's Crown" Phenomenon
 
Now, Selective Class Placement is of course, the replacement for “Object Class:”, but “Shadow’s Crown Phenomenon” is interesting. Many people suspect it to be Keter, since Keter literally means “Crown”. However, it actually means Thaumiel. Keter is the crown, but in the Kabbalah, Thaumiel is the shadow of Keter.
 
Now, onto the meat of the article.
 
Special Containment Procedures: SCP-4098 stays contained pseudonymously.
This single sentence establishes something big already. Aside from the fact that all this time, the ConProts started with SCP already, there’s the fact that it stays contained “pseudonymously”. Pseudonymous is a word that refers to something using a “false name”. This is something we see in many other articles, notably SCP-426, where the containment procedures specify that “The door to my chamber must have a label completely unrelated to my designation or identity”
 
Whatever is here, the foundation wants to refer to it in writing as little as possible.
 
Six containment personnel stay constantly positioned. 2 solid-color plexiglass spheres cover plenary site, creating physical separation, containing phenomenon.
Most people would read over this and think “So it’s guarded, and covered. Seems good” However, why specify that there need to be 2 solid color barriers? One would be supposedly enough.
 
The reasoning, at least in the eyes of the foundation, is that if someone on the outside were to wonder what was underneath the large black dome in the middle of nowhere, they would still technically be referring to SCP-4098, just without knowing it, and would still be affected by its properties. Clever Foundation, never letting anything slip by them.
 
This next part is a mouthful, so let’s unpack it piece by piece.
 
SCP-4098 should continue preventing serious cognitohazardous persistence stemming/created per SCP-4098-1.
The scip should keep preventing a serious cognitohazard coming from -1. Simple enough.
 
Such conceptual prohibition seems controversial, presuming SCP-4098-1's speculative containment persists similarly, continue plainly.
The conceptual prohibition seems “controversial”. What an odd choice of word. This could either mean that not everyone is on board with the plan, or that it might not work. In this case, it’s the latter.
 
Summarized Clinical Presentation:
Fancy way of saying “Description”
 
SCP-4098 specifies construction, previously Site-94’s connected property. Site-94’s credited purpose: studying cognitohazards & paramemetics.
SCP-4098 used to be Site-94, which was used for studying “cognitohazards and paramemetics”.
 
Cognitohazards... like SCP-4098-1? Probably. Let’s keep reading.
 
SCP-4098 seemingly changes people spreading communication properly, specifically communication proximally Site-94 centered, procedurally. Said communication prohibits speaker’s choices, producing speech constructional primaries: SCP.
Here’s the thing where it tells you what it does. Presumably, at this point, you’d have some idea of that fact.
 
Site-94’s contents, previously stored, currently populate Site-96, creating problems. Site-94’s containment procedures surpass current property Site-96 can provide. Solutions creating places supplying cognitohazardous prevention still conditional prerequisite.
Interestingly enough, they specify that, because Site-94 is now an scp itself, they needed to move everything to Site-96. However, poor little Site-96 wasn’t built to contain the stuff they had hauled away in 94, and it’s causing some issues.
 
Specific contained phenomenon, SCP-4098-1, sequentially couldn't proceed safely complying, preparing sensitive conceptual productions. Sapient creatures perceiving, seeing, & comprehending particularly SCP-4098-1's specific concept perished.
Finally, some answers as to what -1 is. It was a “phenomenon” contained in Site-94 somehow. But, over time, it became more of an issue, and anything that so much as thought about it died instantly. Ouch.
 
Succeeding completed project "Socrates' Crass Purity", SCP-4098 started changing prose systematically, completely post scientists’ collective pursuit so containment properties SCP shouldered could procedurally stop civilian perception.
Long phrasing short, after making sure they didn’t let it affect the outside world, scientists at Site-94 enacted Operation “Socrates’ Crass Purity”, which is what caused SCP-4098 to gain its anomalous properties.
 
An anomaly created by the Foundation... on purpose? Interesting.
 
Site-Coordinator provided summaries constituting pertinent systematic confirmations, promptly. SCP-4098-1's subliminal concept pooled, safely confined per Site-94's created peculiarity.
And there we have it. The project was a success, and SCP-4098-1 was contained within SCP-4098.
 
There’s a funny little addendum at the bottom about a D-Class (or, as denoted by the article, Sparse-Clearance Personnel) trying to cheese the system and killing a bunch of people, and essentially, he finds a loophole in the building’s properties, but this loophole is also a loophole for -1, which promptly murders everyone nearby, but I bet you’re more interested in what the hell just happened and why making SCP-4098 contained SCP-4098-1.
 
Essentially, it boils down to levels of conceptual thought. SCP-4098-1, or rather, its concept, became too powerful, and the Foundation needed to do something to stop people from being able to perceive it.
 
Their plan? If its physical body is contained within Site-94, who’s to say its concept couldn’t be either? So, through a carefully constructed cognitohazard, Site-94 became a more powerful conceptual anomaly than -1, rendering its effects null and void.
 
This piece, as challenging as it was, was insanely fun to write. So much so, that I’m working on a tale detailing “Socrate’s Crass Purity” right now. In the meantime, keep reading format screws. They’re just so much fun.
submitted by Hen_Zoid to SCPDeclassified [link] [comments]

[Discussion] Play your most impactful game from your childhood one last time.

This, of course, will be entirely different games for everyone, but there's something that needs to be known.
In a couple of weeks, this decade is going to be gone and it will be 2020, and honestly, all the games in this past decade have been phenomenal, like CS:GO, PUBG, Super Mario Odyssey, Portal Series, the list could go on and on, whether it was a game released a week ago, or in the beginning of 2010. But sooner or later, this decade of wonderful games will soon be lost in time, scarcely ever to be played again. This has already been seen in the past, where games are forgotten unless a major sequel or remastered version of the game is released by its developers.
This is deeply saddening, as the developers that put so much time and effort, sweating behind a computer, creating a game that millions could enjoy, their hard work will be forgotten in the also millions of people that played them, people that eventually grew up, leaving their childhood behind.
The least that we could do, out of respect for those that literally shaped us as people the way we are now, is to play our most impactful game of the decade. While this may be different for all of us, the meaning will be the same; this will be the game that, if our kids ask what type of games we played as kids, we would whip out an artifact out of a storage box, a box we haven't opened in years, blow off the dust, and boot it in its appropriate console (PC games would have the same application), and explain to our kids, "This was the game that provided us with hours of entertainment, when we just needed a break, we had free time, or in our most desperate times of need". This is the game that we went to when we needed to escape the reality of this world.
The reason I am writing this is because I came to this realization while I was falling asleep, that this decade is over. I'm almost a grown man, and sadly there are things in my childhood that I wish were well documented, whether it was photos of getting my first computer, my first console, my first game, my first day into middle school, high school, ANYTHING that was a major step in growing up. But sometimes these things just have not been recorded, but perhaps the most tangible thing is a game that we played when we were young, whether it was at an age of 3 to 18, because these years are technically still our childhood, and unfortunately, our memories at that time will also fade into oblivion.
This is why a game is probably our best bet for most of us in looking back at our childhood. Theoretically, assuming you don't corrupt its files or data, the memory saved in a game that you haven't come back from in years will be in the exact same state that you left it in and will probably last longer than our grandchildren.
Here is my personal story, a game about Super Mario Galaxy:
I grew up playing video games, but I never had a large or sophisticated collection; at most I remember I had about maybe three to five Wii games and that was it. My first Wii game was Super Mario Galaxy, developed by Nintendo. While this game was released in 2007, I never got to play the game until sometimes in 2011, thus, in my opinion, this game is within the bounds of THIS decade for me. When I played it, I casually played the levels, going through each one without much thought, until I got to the final Bowser scene, and that was it; after I "beat" the game, that was the last time I opened the game until sometime in 2015, where I loaded the game again. I do recall at this time nostalgia coming back, but at this time I was also 13 years old so my brain hasn't realized the importance of preserving "childhood memories", as with all teenagers, we’re more interested in gaining clout and popularity. When I booted the game in 2015, I continued with the same save file from 2011 and did play the whole game through, beating it 100% (collecting all 242 stars), and this was the time when I really ejected the game from the Wii console, put the disc into its appropriate box, and left it on the shelf with other past Wii games that weren't very enticing to me.
Now come the end of, maybe 2018 (memories are fuzzy), during winter break, when school was paused for the holidays; I remember friends not being online to play games as they left for vacations, while my family didn't have any major plans go anywhere. As such, I was playing games with me and myself. Eventually, my eyes glazed over the shelf where my Wii and three Wii games were stored. I figured "why not, it would be nice to play those again”. I specifically remember not knowing how to plug the Wii into a TV, where the ports where, what to plug in, which goes to show how fast technology has advanced and now everything is streamable, but also meant that slowly, this generation will not be compatible with technology developed from a decade ago. However, once I eventually got the system hooked up, I booted up Super Mario Galaxy again since almost four years and waited for the main loading screen to show up, getting myself comfortable on the couch.
And let me tell you, when I heard that first intro screen soundtrack play, I immediately stopped what I was doing. I don't know if had anything to do with the soundtrack itself (Super Mario Galaxy’s soundtrack is phenomenal, definitely check it out), but that soundtrack instantly revitalized memories from straight from 2012, almost 6 - 7 years back. I distinctly remembered the pajamas I used to wear, the TV we used to have, the table that I rested my feet on, all the mornings I got up to play Super Mario Galaxy, every small detail, memories that, too, have also faded. It was an instant time machine, and the feeling of nostalgia hit me real hard. My throat had something in it, and I wanted to cry deeply, but I didn’t, at least not yet.
Once I got over the major hit of going back in time, I picked up the Wii remote and Nunchuk, it took me a few seconds to get used to moving around, but I quickly picked it back up. I was going back to exploring levels I’ve been years ago, and every time I entered a new one, the nostalgia grew back up. Eventually, I couldn’t take it anymore, and I let the tears flow. It wasn’t a loud cry; but it was one of those silent cries that you wouldn’t others to notice, because if they asked you about, you wouldn’t be able to explain it to the fullest extent that they would understand.
I wanted to leave everything as it was the way I left it in 2015, because I couldn’t risk overriding anything. As explained before, this was one of the few tangible objects where my childhood was saved, and if I were to erase something as important as this with just a few quick motions just like that, I would never forgive myself. I left that current save file alone, and turned the game off. But in that short amount of time that I played Super Mario Galaxy again, my throat was all messed up, I was in tears, I was getting goosebumps, reminiscing all the times I had played this game, whether a level was too easy for me, or hard enough that I looked up tutorials online on how to beat a boss, or something like that.
Winter break of 2018 eventually came to an end, and I had to go back to school in a few days. I unplugged the Wii and ejected the disk and put them back on the shelf, except this time, I was more careful not to jostle the box or the console around. Because of what I just experienced, in my mind, I was handling solid gold, because this was something no one else had. I placed it carefully on the shelf, school started, and once again, I but the ordeal into the back of my mind.
Now come yesterday night, in the year 2019, weeks before this decade is gone, as I’m going to bed. Winter break 2019 is eventually coming, right after midterms, and I definitely look forward to a time to relax. As I was lying in bed last night, I think about all the times during this decade and try to come up with an event that really changed me, and I eventually come to Super Mario Galaxy again.
This is important because this is where this story comes full circle.
That night as I was falling asleep, I made it my top priority that when summer break starts, when relatives haven’t arrived yet, when I haven’t left for vacations yet, when there are no interruptions, I plan to play Super Mario Galaxy again, all the way through, because this is a one-in-a-lifetime chance. Next year, I will turn 18 years old, which symbolically I’m an adult, and my childhood ends. That’s it; anything after that I will consider to be adulthood. The last childhood memory I make won’t actually be something I make; it will be actually preserving childhood memories that I believe to me are the most important to me, because this is the game that really saved me from problems that I have encountered, such as hanging out with bad friends that I later abandoned (some are doing drugs now, some have been arrested) or making bad decisions (going on trips alone with said friends). This was the game that I could literally say, saved my life, and I wouldn’t give this game up for anything in the world, not because I’m in love with it, but because of what it means to me, and solely, to me.
This is where my personal story ends prematurely. I understand if this post is hard to understand, especially if you’re a teenager, but I am quite certain that sooner or later, everyone will experience this, whether some time as an adult when rifting through old stuff, or as a young kid, experiencing similar events like I have. For me, the end of the decade and transition from childhood to adulthood begin within a short amount of time, and honestly, that’s pretty frightening.
This leads me back to my original intent of my post, which I am mostly talking to soon-to-be-adults in a year or so: Play your most impactful game of your childhood/decade for multiple reasons:
TL:DR What you should take away from this post is your childhood is infinitely precious, and once you’re eighteen, by definition, you can’t add anything more to it, but it is very likely that memories will fade away. Preserving at least one game, preferably your most favorite/impactful game in both your memory and in storage from the rest is probably the best way to do this, as some people don’t have their childhood well documented (as me). This is saddening, as you’ll never be able to experience what it was like to be a younger, innocent, version of you. Past video games are effective, in my opinion, an optimal way to save a big chunk of your life (assuming you're into games), as no one else in the world can have the same game or memory as you. Your stories are all unique, and a saved video game from your childhood is a great way to tangibly explain what your childhood was like, as in the text above, I went into great detail how one game, Super Mario Galaxy, affected me greatly personally. Furthermore, playing such said game right before this decade ends also means respect to the developers that put hard work into creating something new, and as we have already seen, technology advances rapidly. Sooner or later, both their work and our memories will grow faint as decades move on. One day, the meaning of Mario, Minecraft, Fortnite, CS:GO, anything notable today, will be meaningless today, because that’s just the way time works, which sounds very, very dreadful, but that's just in plain text. Once you actually begin to think about it, you begin to realize how precious your current possessions really are.
I hope you learned something from this post, and I hope that some will start saving their memories! Good luck in the future!
NOTE: At the time of writing this and I was rereading this post to make sure they're aren't any major grammar mistakes (and also trying clear my throat because typing this out made my throat all funny again), I looked up if Nintendo even bothered to continue manufacturing new Wiis, and they DON'T. They stopped making them in 2013. This was a big fat surprise, which meant to me that the current Wii I had was going to be the one that I would carry on to my kids. I could buy a refurbished one on Amazon or eBay, but the feeling wouldn't be the same. I mean, who wants to buy a scuffed up console for their kids?
Guess this is also an last minute add-on to my post: Save your consoles in their best conditions, because sooner or later, companies like Microsoft and Sony are going to stop manufacturing authentic Xbox and PlayStation consoles, either to save money, or to get consumers to buy newer products. Nintendo has already shown to be a company that does this. It'd be terrible to save a game for years, then later find out, you can't ever actually load the game, locked away forever from memories when you were a kid.
submitted by dern123 to teenagers [link] [comments]

The recent updates are possibly leading up to the much requested Cave Update

This seems like a bit of a no-brainer but I thought it’d be nice to compile all the things I’ve seen so far in the snapshots of 1.15 and 1.16. Of course this isn’t confirmed, and for all we know Mojang is only planning a partial cave overhaul (the main theme for 1.17 might just be the biomes from the Biome Vote), but these are still noteworthy. If I missed any you feel are also leads, please let me know.
Since ores are the main feature of caves, and Minecraft’s tech tree is based around the progression of ores, opening the possibility of diamond gear (and possibly iron and gold) being upgradeable might just unlock new content in the overworld that isn’t just more flora and fauna. Maybe we’ll find ores that can only be mined with netherite, or maybe we’ll be able to branch off and instead use a new ore to upgrade diamond gear.
Regardless of your views about using exploit-y farms, they’re so prevalent (especially the iron one) because late-game playthroughs reach annoying levels of resource scarcity. They’re there because sooner or later the demand will outgrow the supply, so to speak.
Recent quality-of-life updates have changed resource-gathering for the better. Now certain blocks which were a limited quantity are technically renewable, and other rarer but not neccessarily finite items are now much easier to obtain. For example, 1.14 overhauled villager trades, so if you don’t feel like going to the End and making an enderman farm, you can just continuously trade with clerics in any village since ender pearls are guaranteed to be unlockable trades.
If Mojang makes it so iron farms aren’t easy to make or flat-out not work, then it’s most likely because they’ll be working on making it a renewable source. It doesn’t confirm a cave update, but it might just be because of that. Maybe they’ll make some crazy artifact that renews low level ores such as coal and iron.
What do you think? Do you feel my theory could hold any water? Is there an important change I missed that you feel also adds up? Or maybe I forgot a big issue that debunks it all together. Let me know in the comments.
submitted by Snail_Forever to Minecraft [link] [comments]

The Legend of Zelda: Breath of the Wild - Review Thread

Game Information

Game Title: The Legend of Zelda: Breath of the Wild
Platform: Nintendo Switch, Wii U
Media: E3 2014 Wii U Trailer
The Game Awards 2014 Gameplay First Look
E3 2016 Official Game Trailer
E3 2016 amiibo Trailer
Introduction | amiibo Gameplay
Hunting and Gathering Gameplay | Exploration Gameplay
Weapons and Combat Gameplay | Beyond the Plateau Gameplay
Shrine of Trials Gameplay | Part 2 | Part 3 | Part 4
'Life in the Ruins'
Nintendo Treehouse Let's Play | Live with Nintendo Switch
Nintendo Switch Presentation 2017 Trailer
Developer: Nintendo EPD Info
Publisher: Nintendo
Release Date: March 3 2017
More Info: /zelda | Wikipedia Page
Review Aggregator: OpenCritic - 96 [Cross-Platform]
MetaCritic - 97 [Switch]
MetaCritic - 97 [Wii U]
Arbitrary compilation of previous games in the series -
Entry Score (Platform, Year, # of Critics)
Ocarina of Time 99 (N64, 1998, 22 critics)
Majora's Mask 95 (N64, 2000, 27 critics)
A Link to the Past 95 (GBA, 2002 re-release, 30 critics)
The Wind Waker 96 (GC, 2003, 56 critics)
The Minish Cap 89 (GBA, 2005, 80 critics)
Twilight Princess 96 (GC, 2006, 16 critics)
Phantom Hourglass 90 (DS, 2007, 57 critics)
Spirit Tracks 87 (DS, 2009, 75 critics)
Skyward Sword 93 (Wii, 2011, 81 critics)
A Link Between Worlds 91 (3DS, 2013, 81 critics)
Tri Force Heroes 73 (3DS, 2015, 73 critics)

Reviews

Attack of the Fanboy - Kyle Hanson - 5 / 5 stars (Switch)
The simple fact is that The Legend of Zelda: Breath of the Wild is one of the best games ever made. It marks a turning point for the medium that will be learned from for some time. It is a system seller in every sense of the word, and if you don't already have a way to play it, you owe it to yourself to find one.
Cerealkillerz - Gabriel Bogdan - German - 9 / 10 (Switch, Wii U)
Despite a weak performance on the TV and some unimaginative Riddles, The Legend of Zelda: Breath of the Wild presents itself as probably the best launch title of the current console generation. The enormous open world leaves little to be desired and the main quests will surely entertain you over 10-15 hours.
CGMagazine - Cody Orme - 9.5 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is a culmination of every small step Nintendo’s made with the series resulting in one of the most satisfying games I’ve ever played.
Destructoid - Chris Carter - 10 / 10 (Switch)
This isn't your typical boiler plate open world cash grab, rife with to-do lists and busywork. Zelda: Breath of the Wild is an evolution of the formula for both eastern and western philosophies alike, and a new blueprint.
Easy Allies - Michael Damiani - 4.5 / 5 stars | Written (Switch)
Nintendo has achieved something really special with Breath of the Wild. All that’s holding it back are the glaring framerate issues, but even that’s not enough to dim the greatness that shines through. After trying for nearly a decade, the Zelda team has finally made a radical departure from the established Zelda formula. This is a bold new direction for the series, one that so perfectly embraces the spirit of the original NES adventure and re-imagines it for a new generation. Rather than striving to outdo Ocarina of Time, Nintendo has given us something entirely different, yet its impact is just as profound. Breath of the Wild is a landmark game that’s hopefully just the start of an amazing future for Link’s continuing adventures.
EGM - Emma Schaefer - 9.5 / 10 (Switch)
While Breath of the Wild doesn't follow the standard Zelda formula, it may be the quintessential example of the Zelda spirit. With a stunningly beautiful and interactive world, surprising difficulty, and a dizzying amount of riddles and puzzles, there's no end to the secrets hidden in the vast land of Hyrule.
Eurogamer - Oli Welsh - Essential (Switch)
Switch's debut and Wii U's demise are marked by a radical reinvention of The Legend of Zelda that will go down as an all-time great.
FNintendo - Nuno Nêveda - Portuguese - 10 / 10 (Switch)
There is no other way to define The Legend of Zelda: Breath of the Wild other than sheer genius. Link's immense and extremely ambitious quest takes the series into new heights, as it introduces elements of survival and item management, bringing new life into a saga that now puts the players in the middle of an open and free roaming adventure, rewarding explorers at every single moment with its beautiful settings and far-reaching worlds. Nintendo has delivered and Breath of the Wild is one of the shiniest stars that could ever light up a new system upon its launch.
Game Revolution - Jonathan Leack - 5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild isn’t just good, it’s the best launch title I’ve ever played. It will single-handedly validate the purchase of the Switch for many people, and given the device's $299 price tag that's a huge accomplishment.
GameSpot - Peter Brown - 10 / 10 (Switch, Wii U)
No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created.
GameXplain - GameXplain - Liked a lot (Switch)
It's a liberating experience by recent Zelda standards--and one that guarantees everyone's voyage will be unique and truly their own. It's an adventure that is frequently brilliant, and puts exploration and freedom back at the forefront, giving you true agency over your own adventure. While it may not be perfect, such as with the lacking story, uneven voicework, and everything about that stupid inventory, it otherwise provides an extremely promising foundation for Nintendo to build and improve on and I can't wait to see where the series takes it next.
GamingTrend - Ron Burke - 100 / 100 (Switch)
I’ve mentioned Ocarina of Time a few times, and there’s a reason – it is the benchmark by which all other Zelda games are tested. Somehow, and beyond all of my expectations, The Legend of Zelda: Breath of the Wild exceeds that mark. I can confidently declare that Breath of the Wild is the best Zelda game ever made.
Giant Bomb - Dan Ryckert - 5 / 5 stars (Switch)
This sense of wonder is something that I haven’t felt so strongly since I played A Link to the Past when I was seven years old. Ocarina of Time was able to capture some of that same magic in my teenage years. Now that I’m in my thirties, I don’t think that I expected it to be possible for a game to make me feel like that again. I’ve been reviewing video games for twelve years now, and I’m used to describing games in a certain way. “This game controls well. This mechanic is innovative. The graphics are stunning. The skill tree feels limited.” That type of language doesn’t adequately convey how Breath of the Wild made me feel. Nintendo may have changed so many long-standing traditions of the Zelda franchise, but the spirit of discovery is as strong as it’s ever been no matter your age. I didn’t think I’d feel the Zelda magic this strongly ever again, but I couldn't be happier to be proven wrong.
Guardian - Alex Hern - 5 / 5 stars (Switch)
The Nintendo Switch launch title takes the Zelda franchise to a whole new level, producing something even greater than the sum of its finely honed parts
Kotaku - Jason Schreier - Unscored (Switch)
Triumphant. Groundbreaking. The pinnacle of Zelda.
Metro GameCentral - GameCentral - 10 / 10 (Switch)
The best Zelda there’s ever been, and very possibly the best video game ever made.
Nintendo Life - Thomas Whitehead - 10 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is a landmark release for its franchise and Nintendo. It's the first time that Nintendo has truly taken on the open-world genre in a current-generation sense; in arriving late to the party, though, it embraces some strengths from top-of-the-class games while also forging its own identity. This game is a revolution for the franchise, but the Legend of Zelda essence is still there - its soul remains.The end result, then, is a captivating experience. This will be in the running as the best game in the IP's history, and it will likely be discussed as a leading contender in the broader open-world genre. Nintendo has bravely taken one of its biggest franchises in a new direction, and it's delivered a triumph.
NZGamer - Keith Milburn - 9.5 / 10 (Switch)
The Legend of Zelda: Breath of the Wild has forever changed the franchise – a feat accomplished by looking to the past. Nintendo have captured the sense of wonder, danger, and awe that they created in 1986, and embedded it in a vast, enthralling world.
Paste Magazine - Garrett Martin - 9.7 / 10 (Switch)
The depth you expect, the open exploration and constant sense of discovery the series is known for, are here in perhaps greater effect than ever before, but with the systems and mechanics that drive the moment-to-moment action heavily overhauled. The result is a Zelda that feels unmistakably like a Zelda, but that also breathes new life into the venerable classic. It’s too early to fully weigh it against the historical record, but if forced to rank the entire coterie of Zelda games, Breath of the Wild would come in near the very top.
Polygon - Arthur Gies - 10 / 10 (Switch)
I guess, in the end, it's not just that Breath of the Wild signals that Zelda has finally evolved and moved beyond the structure it's leaned on for so long. It's that the evolution in question has required Nintendo to finally treat its audience like intelligent people. That newfound respect has led to something big, and different, and exciting. But in an open world full of big changes, Breath of the Wild also almost always feels like a Zelda game — and establishes itself as the first current, vital-feeling Zelda in almost 20 years.
Post Arcade (National Post) - Chad Sapieha - 10 / 10 | Part II | Part III (Switch)
Based on the first 30 hours, Nintendo's first big Switch game is a masterpiece that can suck a player in for a 10-hour session and leave her wanting more
RPG Site - Alex Donaldson - 10 / 10 (Switch)
The most special Nintendo game in years, Breath of the Wild is an incredibly polished mixture of myriad ideas we've seen before - but never in a package quite like this.
Shacknews - Jason Faulkner - 9 / 10 (Switch)
By avoiding the pitfalls, other open-world adventures have made too often, The Legend of Zelda: Breath of the Wild makes itself an instant classic.
Stevivor - Ben Salter - 10 / 10 (Switch)
Simply put, The Legend of Zelda: Breath of the Wild is the best launch title I've ever played. It's captivated me more than any game with a system launch, and it's rocketed straight into number one on my all-time favourite Zelda games. You could play it on Wii U, where it's still a fantastic game — clearly the best on the console. But it's that little bit more special to have such an amazing, massive game on a handheld system. Wherever you play, The Legend of Zelda: Breath of the Wild was worth the wait.
The Digital Fix - Andrew Phillips - 10 / 10 (Switch)
Having played numerous RPGs over many years, it's tough to think of one that is as spellbinding and so moreish as this. A modern day marvel on the Nintendo Switch, The Legend of Zelda: Breath of the Wild is simply stunning.
TheSixthAxis - Stefan L - 9 / 10 (Switch)
The Legend of Zelda: Breath of the Wild dramatically updates this venerable and beloved series, bringing new ideas into the fold which, while seemingly taking inspiration from others, seamlessly adapts them to fit and never loses its own identity. It’s refreshingly new and familiar at the same time, making for both one of the greatest launch titles and the sweetest swan songs any console could wish for.
TrustedReviews - Brett Phipps - 5 / 5 stars (Switch)
Being billed as the huge system seller I picked up Breath of the Wild with some astronomical expectations that I never dreamed it could match. However, it has managed to, at least in the early going. I feel consumed by the game and am desperate to explore more of it and find all the dungeons I can to make sure Link is well prepared to face Ganon when the time comes.
USgamer - Mike Williams - 5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild draws from many sources of inspiration, including older Zelda games and titles like Skyrim and The Witcher 3, to create something wholly unique. Nintendo has crafted a wide, beautiful world to explore, underpinned with some interesting emergent mechanics. Breath of the Wild stands as one of the best in the series and a great opener for Nintendo's newest console.
God is a Geek - Adam Cook - 10 / 10 (Switch)
Breath of the Wild is an absolute masterpiece, and may well be the best The Legend of Zelda game ever made. Despite a few minor technical issues, this a truly unforgettable experience.
IGN - Jose Otero - 10 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is evocative, exhilarating, and a masterclass in open-world design.
Digital Trends - Mike Epstein - 4.5 / 5 stars (Switch)
'Breath of the Wild' is the best launch game on Switch and unlike any Legend of Zelda game you've ever played.
Game Rant - Riley Little - 5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild exceeds lofty expectations on the Nintendo Switch, cementing it as one of the best installments in the beloved series to-date.
Wccftech - Dave Aubrey - 9.8 / 10 (Switch)
Minor technical problems aside, this is one of gaming's greatest and most storied series returning with something we've never seen before. Breaking all the conventions of the series, and even a few general gaming conventions, Breath of the Wild is essential for any self-respecting gamer. A new bar has been set in open world gaming.
Stars and Stripes - Michael S. Darnell - A+ (Switch)
Even with that pedigree, “Breath of the Wild” stands among the best the series has to offer. I wasn’t able to say this with “Skyward Sword” or “Twilight Princess,” but I can see a future in which this game sits alongside “Ocarina” and “A Link to the Past” as the most cherished “Zelda” titles.
Telegraph - Tom Hoggins - 5 / 5 stars (Switch)
These are just some of the reasons why, after several dozen hours of play and despite not yet seeing its quest to completion, I am convinced that it is one of the very finest video games ever made.
Everyeye.it - Francesco Fossetti - Italian - 9 / 10 (Switch)
Link's biggest adventure turns a blind eye to some technical insecurities but bets everything on an inimitable style, a perfect mix between fantasy and fantastic, perfect incarnation of a thin and modern fable.
PCMag - Will Greenwald - 4.5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild is massive, dense, and incredibly satisfying to explore. It suffers from a few frustrations, most notably the strange desaturation filter that pervades the graphics, but they're all easily forgivable when held against the sheer scope and variety of what you can do in the game. This is the biggest and most impressive Zelda game we've seen yet, and after 30 hours in Hyrule I'm still finding new things. The Legend of Zelda: Breath of the Wild easily earns a PCMag Editors' Choice.
IBTimes UK - Ben Skipper - 5 / 5 stars (Switch)
In reinvigorating the Zelda series, Nintendo has rediscovered what gave it life all those years ago, capturing a spirit of adventure that flows through Breath of the Wild like the breeze on Hyrule's fields. Link and Princess Zelda's battle to save Hyrule and vanquish evil has rarely felt like such a personal journey, thanks to a masterful game defined by its peerless, charming and truly beautiful setting. A masterpiece.
Game Informer - Kyle Hilliard - 10 / 10 (Switch)
I was entranced by this version of Hyrule, and it surprised me at nearly every turn, from its wealth of discoveries to the way it shuns the established tropes of previous Zelda games. It represents a profound new direction for one of gaming’s best franchises and a new high point for open-world interactive experiences.
Digital Chumps - Steve Schardein - 10 / 10 (Switch)
This is it, folks. The Legend of Zelda: Breath of the Wild is Nintendo’s Magnum Opus. It’s not only the best Zelda game ever created, it’s also one of the very best videogames in the history of the art. Games like this are so rare that it would be impossible to classify it as anything other than a masterpiece. Experience it at all costs.
Zam - Willie Clark - No (Switch)
All the time spent making a big open world could have gone into making things Zelda fans want and expect: many varied dungeons, cool new weapons, or an interesting story. Instead we got BOTW. Exploring can be fun, but it doesn't make up for a lack of other things I want and expect in a Zelda game, and while there are enjoyable moments in Breath of the Wild simply extending the amount of time it takes to get from point A to point B does nothing to advance the series in a meaningful way.
COGconnected - Rory Wood - 100 / 100 (Switch)
It’s not just the best Zelda game yet, it’s quite possibly the best game Nintendo has ever produced.
NintendoWorldReport - Neal Ronaghan - 9.5 / 10 (Switch)
This is an amazing, standout entry in a series with a history dotted with masterpieces. It absolutely reinvents the Zelda style while still staying true to what makes past games work so well. This is a hell of a way to kick off a new console (or close one out if you play it on Wii U), as Breath of the Wild is one of the most impressive games I’ve played in years.
VideoGamer - Alice Bell - 9 / 10 (Switch)
You know when you were a kid, in the summer, you used to have huge pretend adventures in the back garden with all your mates? Where the shed was a castle and the hedge was a jungle? And it was like really having an adventure?
This is sort of like that.
Ars Technica - Kyle Orland - Unscored (Switch)
After spending a week utterly immersed in Nintendo's open-world reimagining of the tried-and-true Zelda formula, it's hard to return to the more formulaic entries of the franchise's past. Breath of the Wild is an instant classic and a brave new direction for a series that has been stuck in some of its ways for far too long.
Time - Matt Peckham - 5 / 5 (Switch)
It's like nothing else Nintendo has made, an experience so simultaneously prodigious and accomplished that it feels like a mind-blowing mic drop to the sort of "open world" games (Grand Theft Auto V, The Elder Scrolls: Skyrim, The Witcher 3) the industry seems bent on proliferating.
Glixel - Mike Rougeau - Unscored (Switch)
In this modern age of objective-laden open worlds, convoluted skill trees and tiresome hand-holding, that sense of real adventure – that you might find something that no one else in the world has seen – is all too rare. And a Zelda game may have been the last place in the world you expected to find it.
We Got This Covered - Jowi Gerard-Meli - 4.5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild is a landmark achievement for both the Zelda franchise and Nintendo as a whole. It’s a brave new step into uncharted territory that continues to offer surprises and challenges long into its massive running time. I can’t overstate how great it is to see the Big N taking risks again — though the vast majority of them do pay off, I have to admit I felt a good deal of affection even when the chances they took fell flat. This is an adventure that people will be talking about for a long time to come, and let’s hope that encourages the beloved Japanese developer to keep trying new things as it moves into a new generation of interactive entertainment.
Mashable - Adam Rosenberg - Unscored (Switch)
We've marched off to free Hyrule from Ganon's clutches time and time again, but this is the first Zelda game in which you can really, truly lose yourself.
4Players - Jörg Luibl - German - 91 / 100 (Switch)
For me this is the best Legend of Zelda since Ocarina of Time. Nintendo might not be the genius pioneer of the 80s and 90s anymore, but here they prove that they still can redefine themselves and set creative marks.
IGN Spain - Juan García - Spanish - 10 / 10 (Switch)
One of those games that you have to play. A great adventure and an excellent beginning for Nintendo's new console.
DualShockers - Lou Contaldi - 10 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is no mere Zelda game — it is a return to form for the decades-old series, showing that Nintendo still very much understands how to handle their property. Breath of the Wild may not only be the best Zelda game ever produced, but it rivals Super Mario 64 and Halo: Combat Evolved for the best launch game ever shipped with any console. With no exception, The Legend of Zelda: Breath of the Wild is a masterclass in game design and creativity, unprecedented from even Nintendo.
Daily Dot - AJ Moser - 5 / 5 (Switch)
There is always something new to discover, but at your own pace. Somehow, the adventure never loses momentum over dozens of hours of exploration, the inspired design holds up, making for an unmistakable Zelda game that completely changes everything expected from the series.
GameZone - Carter Washington - 9.5 / 10 (Switch)
Nintendo took insane risks with Breath of the Wild. Such big risks that I felt alienated when I first played it. That's quite the bold move considering that you run the risk of alienating fans completely. But over time, I grew to realize the brilliance in.
Parallax Live - Parallax Live - 89% (Switch)
In many respects, it's nearly perfect for the game you'd want with you on a long journey, as long as you've got a plug, but is it a masterpiece? Well we've been gaming for too long now to easily throw out accolades like that, so we're going to settle for a very good 89% with a proviso that you can safely add another 5% to the score if Minecraft-like collecting and cooking and fiddly inventory management are plus points in your gaming vocabulary. Regardless where your tolerances lie, we're sure that Breath of the Wild is, like the rest of the series, going to be remembered fondly for many years to come.
Waypoint - Austin Walker - Unscored (Switch)
With a focus on exploration and experimentation, the Nintendo Switch's most important launch title is my favorite game in years.
Cheat Code Central - Jenni Lada - 5 / 5 (Switch)
The characters are amazing, the world is gorgeous, the enemies make you become a better fighter, and the shrines and dungeons constantly force you to pay attention to your surroundings and think. It is an absolutely extraordinary game, one that is a fitting end to the Wii U and glorious beginning for the Switch.
Forbes - Erik Kain - 10 / 10 (Switch)
It's one of the best video games I've ever played, and is sure to keep you busy for many hours, days and weeks, exploring this vast, beautiful, unexpected world. I can't speak to the Wii U version, but I'm sure either version will delight and inspire. Don't miss this one, even if you're not a fan of older Zelda games. New fans and old fans alike will find so much to love in this game.
LevelUp - Daniel Dehasa - Spanish - 9.8 / 10 (Switch)
Breath of the Wild is without a doubt one of the best and most complex games in Nintendo's history. With an open world full of wonders, its addictive ambience seduces you constantly to explore the depths of Hyrule while it defies the best of your skills with perfect mechanics in combat. By far is among the most enjoyable sandbox games.
Cubed3 - Adam Riley - 10 / 10 (Switch)
This is the pinnacle of adventuring, Zelda style. It takes the core elements that fans know and love from Nintendo's long-standing series, and mixes it smoothly in with gorgeous open-world exploration of Xenoblade Chronicles, to craft something so breath-taking and absorbing that hours upon hours will pass by without notice, and barely any progress will have actually been made in the main story because there were so many other aspects to take in and play around with, as well as sub-missions that fit so naturally into the core quest. Nintendo has outdone itself with The Legend of Zelda: Breath of the Wild - absolutely sublime work.
Atomix - Alberto Desfassiaux - Spanish - 100 / 100 (Switch)
A new Nintendo Masterpiece. Breath of the Wild is the Zelda game we've been dreaming about our whole lives. An epic game that everyone needs.
Digital Spy - Matt Cabral - 5 / 5 stars (Switch)
More importantly, Breath of the Wild is still very much a traditional Zelda adventure at its heart. Smart puzzles, dungeon-dwelling bosses, charming characters, and imaginative storytelling are still on the agenda. In fact, thanks to inspired new powers spawned from the mysterious Sheika Slate, puzzle-filled Shrines, brilliantly crafted enemy encounters, and a beautiful world brimming with life, the game's more familiar beats are better than ever.
DigitalCentralMedia - Jordan Michael - 87% (Switch)
The Legend of Zelda Breath of The Wild is an excellent game and it's the best launch game to date. Everyone who has a Nintendo Switch should buy this game. It’s one of the best Zelda games to release.
GameMAG - GameMAG - Russian - 10 / 10 (Switch)
Miyamoto and Aonuma are never tired of repeating, that the main thing in The Legend of Zelda games is that absolute feeling of discovery. Breath of the Wild reveals this emotion better than any part of the series. It's amazing how the developers have managed to bring so many different concepts, mechanics and stories together and offer them in a form of an open, organic, and natural world. At the same time they have put the advanced physics engine to the basis of the game, leaving a huge space for experiments. You need time to acknowledge the impact of Breath of the Wild on the genre development and the following games of the series. But we can already say that the most ambitious and innovative "Zelda" for the last 20 years is right in front of us.
GameSkinny - David Fisher - 9 / 10 stars (Switch, Wii U)
This latest Zelda installment is a real breath of fresh air...
Let's Play Video Games - Laura Dale - 100% (Switch, Wii U)
I’ve honestly fallen head over heels in love with Breath of the Wild in a way I’ve not fallen in love with an open world game before. While many of the singular elements I’ve spoken about here may not sound terribly groundbreaking for the genre, the way they come together once you’re a couple of hours deep is some of the best paced, polished and fun open world design I have ever experienced. The separate parts combine into something far exceeding their sum total.
Yahoo! - Daniel Howley - 5 / 5 stars (Switch)
With Breath of the Wild, Nintendo has built a living, breathing world that you never want to leave. If you’re a newcomer to the series, a longtime fan or just want to see what all the hype is about, you won’t be disappointed.
GamesBeat - Jeff Grubb - 100 / 100 (Switch)
I think the result of all of its interlocking systems is a game that wants to slam you with moments of epiphanies. For me, my experience with Link’s Awakening was about getting that one major flash of insight and then using that to understand the rest of the game and then the rest of the Zelda series. For Breath of the Wild, Nintendo made a game that could replicate that moment over and over.
GameCrate - Paul Hunter - 9.75 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is simultaneously the swan song for Wii U, and the greatest possible beginning for Nintendo Switch. The experience is so phenomenal, it deserves to be in the conversation about the best Zelda game of all-time, if not the best games of all-time. When I say Breath of the Wild is a must-play title, it's not hyperbole, you simply must play this game.
Destructoid - CJ Andriessen - 10 / 10 (Wii U)
The unique order of these experiences has only been possible thanks to Breath of the Wild's willingness to let me act on a whim. It's a type of freedom I haven't experienced in years and a complete 180 from Skyward Sword. I'm completely intrigued by this game and I haven't even traversed my first dungeon yet. I don't know what the next 10 hours hold -- hopefully a dungeon -- but right now I'm gobsmacked by how enjoyable this romp through Hyrule has been.
GamingBolt - Pramath - 10 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is hands down the most sophisticated, best open world game we have ever seen- and also the best Zelda game, the best Nintendo game, and quite possibly, the greatest game of all time as well.
Thanks OpenCritic for the review formatting help!
submitted by ninjyte to Games [link] [comments]

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